dumb question: could we, in the future, use some kind of gen ai to generate a videogame map (i'm thinking quake 3 arena / openarena) of buildings like these ?
(not just the basilica di san pietro)
With players in control any jank will be quite obvious, the field did accelerate thanks to neural nets but there seems to have been a lot of focus on NeRFs and GS (This interactive demo seems to use GS) and classic triangle-geometry (especially lower polygon counts) hasn't gotten as much love recently as the impressive GS demos has taken over.
But the success of GS and speeding up should rekindle some interest and let us use some of the advances in making "production ready" methods.
we could have these today; the difficult part is getting permission to use the building in your work (depending on jurisdiction / the work)
One such pipeline that already works today is photogrammetry of real place -> voxel data using VoxelPlugin. You can then leave it as a Voxel or bake it to a static mesh.
Example: https://twitter.com/phyronnaz/status/1549869716826689539
I think the biggest challenge is not any of the technical or legal problems already mentioned, but that none of these buildings are laid out with the primary objective of being fun to run around shooting people in. So once the novelty wears off, I expect the actual gameplay experience will be rather clunky, especially with competitive gamers.