Rather than protection on each rocket, couldn't you just send a bunch of fortified rockets that absorb the debris during a collision but don't emit anything. Do that a few times and then all other rockets just reuse the path that was cut?
> couldn't you just send a bunch of fortified rockets that absorb the debris during a collision but don't emit anything.
"Just" how? Orbital collisions happen at an average of 10km/s, you're going to make what, some kind of sponge that can get hit by a chunk of satellite going ~8x faster than a bullet and absorb it and slow it to a halt without fragmenting at all? Good luck.
> Do that a few times and then all other rockets just reuse the path that was cut?
Things in orbit are constantly moving, you can't "clear a path" any more than you can, IDK, make a safe route through a forest by walking through it once and moving any bears you encounter a couple of feet.
Orbit is not a location. Orbit is a group of velocity-location vectors which form a stable loop around a body, without intersecting that body.
Imagine a bullet circling your head at mach 25. Now imagine a second bullet, circling your head at a slightly different angle, at a slightly different distance from your head. There's a chance that they could collide, and the resulting explosion would leave a great deal of dust... on a mixture of velocities, still circling your head. Now add a third bullet, also on a slightly different vector; Make sure that it doesn't collide with any of that dust!
The actual situation is we aren't dealing with 3 bullets or 100 bullets, we have ~170 million objects orbiting the Earth, and only around 50,000 are large enough to track. They are all moving fast enough in relation to each other that a collision would result in a sizable explosion, not an elastic agglomeration. We have no way of removing them.
The good news is that there is a large volume of space for them to exist in. The bad news is that as we continue to fill it up, odds of collisions increase, and every collision spawns many, many more objects.