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hipadev2312/09/20244 repliesview on HN

Real artists struggle matching vague descriptions of what is in your head too. This is at least quicker?


Replies

staticman212/09/2024

Real artists take comic book scripts and turn them into actual comic books every month. They may not match exactly what the writer had in mind, but they are fit for purpose.

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kevingadd12/09/2024

I work with professional artists all the time and this is not the case. They're generally quite good at extrapolating from a couple paragraphs into something fantastic, often exactly what I had in mind.

In comparison I've messed around with prompting image generator models quite a bit and it's not possible to get remotely close to the quality level of even rough paid concept work by a professional, and the credits to run these models aren't particularly cheap.

coffeebeqn12/10/2024

With real art you can start from somewhere and keep building on that foundation. Say you pick an angle to shoot from and test different actors and scenes from that angle. With AI you’re re-rolling the dice for every iteration. If you’re happy that it looks 80% correct then sure it’s maybe passable.

I think people are getting way ahead of their skis here. Even in 2D I can’t for example generate inventory images for weapons and items for a game yet. Which is an orders of magnitude simpler test case than video. They all are slightly different styles. If I don’t care that they all look different in strange ways then it’s useful - but any consumer will think it looks like crap

janalsncm12/09/2024

The point is if you are the artist and have something in your head. It’s the same problem with image editing. I am sure you have experienced this.

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