The basic assumption behind Gradle, I think, is that people usually implement complex things in build systems because their needs are genuinely complex. Build systems are at heart parallel task execution and caching engines that auto-generate a CLI based on script-like programs, and that's a very useful thing. No surprise people use them to automate all kinds of things. You can lean into that or you can try to stop people using them in that way. Gradle leans in to it and then tries to make the resulting mess somewhat optimizable and tractable.
You can of course get people who are just bad at software and make things over-complex for no reason, but if you have such people on a team then the actual software you're building will be your primary problem, not your build system.
>if you have such people on a team then the actual software you're building will be your primary problem, not your build system.
But if you can't get such people fired, the more tasks you can safely assign to such people the better, thus the advantage of a build system without a Turing-complete language :)