> it could be beneficial to the other platforms too (iOS).
In what way?
As far as I know, iOS support on Godot is almost entirely community-driven. If true, Godot has nothing to gain. Apple is struggling with adoption so they have most to gain from Godot support for visionOS, but is not obvious that visionOS support would benefit Godot in any strategic manner.
One strategic heuristic is that you don’t want to undertake the work to enable another company’s success on a product line, unless you depend on it or believe you have a strategic advantage against other competitors.
For example, if Godot negotiates for exclusivity or primary status for game engine positioning on visionOS and they believe VR is a material future footprint, that might be interesting. Anything less is in Apple’s favor and not in Godot’s.
I'll leave this decision to the Godot maintainers but as an outside that only read the PR and comments it seems plausible that it's also in Apples favor to fix issues in the shared iOS / visionOS codebase that they are using, especially if they might come from Apple APIs that could be improved on their side too.
exclusivity ?? its an open source project why would they want that, its not a competition :p
>As far as I know, iOS support on Godot is almost entirely community-driven.
Yes, and now it has gotten to the point where it clearly has been noticed by Apple; and they're eager to contribute back to it too.
Is that not... the ideal scenario here? You have community contribute a port for a big platform, the company notices, and starts contributing too.