> To think he and his team have not made intentional choices to support/advance or undermine OpenXR would be naïve in my view.
I'm sure their choices are intentional. But thats just one business unit. Apple is a huge company. And different areas have different priorities.
Not relevant. The VisionOS crew have decided to not support OpenXR and Apple has broadly decided not to support Vulkan, which, together with DirectX are the primary VR rendering technologies.