Apple wants Godot to support the Vision Pro, hence the PR. Hence Godot has some leverage here (though possibly not enough).
They could just politely declare that visionOS / Vision Pro is not a big enough platform to warrant the distraction (opportunity cost).
That is my recommendation.
Heck, the PR comment even asks that someone creates a vision OS logo (you would think Apple would include it)!
They could just politely declare that visionOS / Vision Pro is not a big enough platform to warrant the distraction (opportunity cost).
That is my recommendation.
Heck, the PR comment even asks that someone creates a vision OS logo (you would think Apple would include it)!