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xyproto04/24/20251 replyview on HN

This sounds like a great developer experience, but the path from live-coded LISP graphics to a game that can be made public on ie. Steam is a long and troublesome path, compared to using for example OpenGL and C++.

I wish more programming languages focused on quick compilation times, easy cross compilation and straightforward deployment in general.


Replies

whaaswijk04/24/2025

What makes it so much harder to publish a CL game on Steam versus a C++ game?

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