A couple of years ago I could not get anything OpenGL working over ssh, no matter how hard I tried. Ever since I just accepted that as fact. But I tested it now and it just works!
hasn't this always been the case? I thought one of the whole reasons for the weird design of OpenGL API was that it was a client-server sort of thing to allow for network transparency
hasn't this always been the case? I thought one of the whole reasons for the weird design of OpenGL API was that it was a client-server sort of thing to allow for network transparency