I don't even think "high rated players are inherently more difficult to model" is correct, and the opposite is more likely to be correct. Top player, more than 2700 players, tend to play the engine moves the majority of the time, while lower rated players tend to stray from the engine lines.
I don't even think "high rated players are inherently more difficult to model" is correct, and the opposite is more likely to be correct. Top player, more than 2700 players, tend to play the engine moves the majority of the time, while lower rated players tend to stray from the engine lines.