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Covenant0028today at 7:13 AM1 replyview on HN

So it is the company prioritising their bottom line at the expense of their customer's computers. More simply, they move cost from their balance sheet and convert it into risk on the customer's end.

Which is actively customer-abusive behavior and customers should treat it with the contempt it deserves. The fact that customers don't, is what enables such abuse.


Replies

sbarretoday at 1:22 PM

This is such a weird take. In an online multiplayer game the cheaters are the risk to the company's bottom line.

If a game is rampant with cheaters, honest paying players stop showing up, and less new players sign up. The relatively small percentage of cheaters cost the company tons of sales and revenue.

It is actively in a company's best interest to do everything they possibly can to prevent cheating, so the idea that intentionally building sub-par anti-cheat is about "prioritising their bottom line" seems totally absurd to me.

Not to mention these abstract "the company" positions completely ignore all the passionate people who actually make video games, and how much most of them care about fair play and providing a good experience to their customers. No one hates cheaters more than game developers.