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Xss3yesterday at 7:10 PM6 repliesview on HN

Anticheat devs could REALLY benefit by having some data scientists involved.

Any player responding to ingame events (enemy appeared) with sub 80ms reaction times consistently should be an automatic ban.

Is it ever? No.

Given good enough data a good team of data scientists would be able to make a great set of rules using statistical analysis that effectively ban anyone playing at a level beyond human.

In the chess of fps that is cs, even a pro will make the wrong read based on their teams limited info of the game state. A random wallhacker making perfect reads with limited info over several matches IS flaggable...if you can capture and process the data and compare it to (mostly) legitimate player data.


Replies

strbeanyesterday at 10:01 PM

> Any player responding to ingame events (enemy appeared) with sub 80ms reaction times consistently should be an automatic ban.

It's really much more nuanced than that. Counter-Strike 2 has already implemented this type of feature, and it immediately got some clear false positives. There are many situations where high level players play in a predictive, rather than reactive, manner. Pre-firing is a common strategy that will always look indistinguishable from an inhuman reaction time. So is tap-firing at an angle that you anticipate a an opponent may peek you from.

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bcrosby95yesterday at 7:52 PM

We used to track various timings in some of our games to detect cheating. Cheaters find out and change their cheat engines to perform within plausible human reactions. Which is a benefit - now the cheating isn't obvious to everyone, but it still happens. I don't know if you could sprinkle data scientist dust on the problem and come up with a viable cross-game solution though.

daedrdevyesterday at 7:17 PM

Tomorrow the cheats will be back with human looking reaction speeds and inhuman decision making that is indistinguishable from expert players.

lukanyesterday at 7:18 PM

"Any player responding to ingame events (enemy appeared) with sub 80ms reaction times consistently should be an automatic ban."

Can you define what "reacting" means exactly in a shooter, that you can spot it in game data reliable to apply automatic bans?

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