> The problem is Rust is a low level language so there is often ceremony you have to go through, even if it doesn't give you value.
As is C++ which I compared it to, where there is even more boilerplate for similar tasks. I spent so much time working with C++ just integrating disparate build systems in languages like Make and CMake which just evaporates to nothing in Rust. And that's before I even get to writing my code.
> I do agree that OFTEN you can get good velocity, but there IS a cost to any large scale program written in Rust.
I'm not saying there's no cost. I'm saying that in my experience (about 4 years into writing decently sized Rust projects now, 20+ years with C/C++) the cost is lower than C++. C++ is one of the worst offenders in this regard, as just about any other language is easier and faster to write software in, but also less capable for odd situations like embedded, so that's not a very high bar. The magical part is that Rust seems just as capable as C++ with a somewhat lower cost than C++. I find that cost with Rust often approaches languages like Python when I can just import a library and go. But Python doesn't let me dip down to the lower level when I need to, whereas C++ and Rust do. Of the languages which let me do that, Rust is faster for me to work in, no contest.
So it seems like we agree. Rust often approaches the productivity of other languages (and I'd say surpasses some), but doesn't hide the complexity from you when you need to deal with it.
> I don't find that to be the case. It may be slower for a month or two while you learn how to work with the borrow checker, but after the adjustment period, the ideas flow just as quickly as any other language.
I was responding to "as any other language". Compared to C++, yes, I can see how iteration would faster. Compared to C#/Go/Python/etc., no, Rust is a bit slower to iterate for some things due to need to provide low level details sometimes.