Why does it need generics? There's a great blog post about how you can replace a lot of trait behaviour with just functions. Maybe something like that can be done for generics
the comment is wrong, what Gleam lacks is interfaces.
Which feels super strange, but doesn't seem to really be a problem, e.g. imagine a language where you'd write
fun sum_all_numbers(Iterable<T> it) { it.fold(...) } # an interface sum_all_numbers(a_list) # a list implements iterable
fun sum_all_numbers(Iterator<T> it) { it.fold(...) } # a concrete type sum_all_numbers(a_list.iterator) # get the caller to build the right object
the comment is wrong, what Gleam lacks is interfaces.
Which feels super strange, but doesn't seem to really be a problem, e.g. imagine a language where you'd write
Gleam wants you to write edit: found an article that explained this a bit better https://mckayla.blog/posts/all-you-need-is-data-and-function...