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AshleysBrainyesterday at 9:30 AM1 replyview on HN

I read through this guide a while back and it is great. However it's fairly old now being from 2011 - are there any updated guides or explanations of what's changed since then?


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flohofwoeyesterday at 10:12 AM

I don't think all that much has changed except for the addition of meshlet and raytracing stages:

The 'descriptors are hard' article is a nice modern compagnion IMHO:

https://www.gfxstrand.net/faith/blog/2022/08/descriptors-are...

Also the D3D12 functional spec might be useful too:

https://microsoft.github.io/DirectX-Specs/

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