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bullentoday at 11:30 AM1 replyview on HN

Personally I'm staying with OpenGL (ES) 3 for eternity.

VAO is the last feature I was missing prior.

Also the other cores will do useful gameplay work so one CPU core for the GPU is ok.

4 CPU cores is also enough for eternity. 1GB shared RAM/VRAM too.

Let's build something good on top of the hardware/OSes/APIs/languages we have now? 3588/linux/OpenGL/C+Java specifically!

Hardware has permanently peaked in many ways, only soft internal protocols can now evolve, I write mine inside TCP/HTTP.


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theandrewbaileytoday at 12:52 PM

> Also the other cores will do useful gameplay work so one CPU core for the GPU is ok.

In the before times, upgrading CPU meant eveything runs faster. Who didn't like that? Today, we need code that infinitely scales CPU cores for that to remain true. 16 thread CPUs have been around for a long time; I'd like my software to make the most of them.

When we have 480+Hz monitors, we will probably need more than 1 CPU core for GPU rendering to make the most of them.

Uh oh https://www.amazon.com/ASUS-Swift-Gaming-Monitor-PG27AQDP/dp...

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