logoalt Hacker News

FloorEggyesterday at 8:50 PM1 replyview on HN

Ah my bad, that was a silly deduction on my part.

Yes I see your point better now, however I still think this is temporary. It's probably something like accidental/manufactured complexity is friction, and I'm this example the friction is dehumanizing jobs. You're right this is a limiting factor. My theory is that something will get shaken up and refactored and a bunch of the accidental complexity that doesn't effectively increase global entropy will fall off, and then real complexity will continue to rise.

I'm kind of thinking out loud here and conflating system design with economics, sociology, antitrust, organizational design, etc. Not sure if this makes sense but maybe in this context real complexity increases global entropy and manufactured complexity doesn't.

Manufactured complexity oscillates and real complexity increases over longer time horizons.

So what you see as approaching a limit (in the context of our lifetimes) is the manufactured complexity, and I agree.

My point is that real complexity is far from its limit.

I'm a lot less confident, but suspect, that if real complexity rises and manufactured complexity decreases we will see jobs on average become better aligned with human qualities. (Drop in dehumanizing jobs)

Not sure how long this will take. Maybe a generation?


Replies

AnimalMuppettoday at 2:41 AM

I see your point better also. I'd like to think you're right, especially about the accidental complexity getting removed. That would do much to make me feel more positive about the way work is.

And in fact, if you have multiple firms in competition, the one that can decrease accidental complexity the most has a competitive advantage. Maybe such firms will survive and firms with more accidental complexity will die out.

show 1 reply