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pdpiyesterday at 12:46 AM1 replyview on HN

> Well, but wait, why doesn't each Parlor count? Is your expectation that somehow each of the 1400 puzzles in Blow's game will be like finding Room 46 in Blue Prince?

I'm saying that, if you removed the Parlour, the Billiards Room, all the Mora Jai boxes, and all the other puzzles that aren't directly related to finding room 46 (including everything after the "tutorial"), you'd have a lesser but still memorable game. Inversely, if you took just the boxes, and the parlour puzzles, and the darts puzzles, you'd have a fun but unremarkable little time waster. I really enjoy spending hours on some the more insane sudoku puzzles featured on Cracking the Cryptic (even if I often end up abandoning many of the harder ones), but have zero patience for supermarket sudoku books.

"1400 puzzles" rubs me the wrong way, like soulless open world games that brag about having hundreds of hours of content. A large part of what makes a truly exceptional game isn't volume of content, it's editing and curation.


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squigzyesterday at 2:25 PM

> "1400 puzzles" rubs me the wrong way, like soulless open world games that brag about having hundreds of hours of content. A large part of what makes a truly exceptional game isn't volume of content, it's editing and curation.

There's a lot of people for whom what you're talking about is in fact a huge draw. Everyone likes different types of games, and that's fine; I don't really think we're at risk of losing one to the other :)

I'd also put forward that you can still make open-world games with 100s of hours of content that are still truly exceptional - look at Red Dead Redemption 2, for example.