People keep making the comparison between the Apple App Store or the Google Play store and the XBox store or the Fortnite store.
But these are likely irrelevant comparisons.
For one thing, the degree of monopolization simply doesn’t exist. Gaming is a market. There are many gaming platforms that are extremely popular. Xbox, PS, Nintendo, Steam, and then just open distribution on PCs which essentially means there is no lock in in this industry. And unlike the “web app” comparison folks try to make, open distribution can easily leverage the same capabilities as the store distributed games can (and in fact, they are more capable than games from some stores, like the Windows store).
But more importantly, gaming isn’t an essential part of life, which is basically what smartphones, dominated entirely by iOS/Android, have become at this point.
People depend on these platforms. There are businesses you cannot interact with if not through your phone. There are public transportation systems that are almost unusable.
And finally, maybe this is just me, but I think the idea that general purpose computing is the same as playing video games just strikes me as wrong. General purpose computing, which is what phones are, are basic infrastructure for modern life. They should be treated differently and we shoudoht allow 2 companies to monopolize and/or embargo them like Apple/Google are trying.
It seems like the better way to dispose of these comparisons is to just to treat them the same and require Xbox etc. to allow alternative stores too. Would thousands be killed if that were required? Simply don't allow devices to exclude competing distribution systems, whatsoever.
> For one thing, the degree of monopolization simply doesn’t exist. Gaming is a market. There are many gaming platforms that are extremely popular. Xbox, PS, Nintendo, Steam, and then just open
Except there isn’t multiple stores on Xbox or PlayStation or Switch. Which is directly comparable to the iOS lock ins that Epic was fighting against.
> But more importantly, gaming isn’t an essential part of life, which is basically what smartphones, dominated entirely by iOS/Android, have become at this point.
True but also irrelevant. Monopoly laws don’t make those distinctions.
> And finally, maybe this is just me, but I think the idea that general purpose computing is the same as playing video games just strikes me as wrong.
Again, monopoly laws don’t make any distinction here. However to answer your direct point, some consoles are marketed as more general purpose devices for taxation reasons. All consoles support YouTube, most have other streaming services from Netflix to Spotify. They all come with a fully capable web browser. Even their hardware has been generic for the last few generations of consoles. So they are general purpose devices in all metrics aside from the variety of apps available. And you could argue the reason for this is literally because of their “App Store” lock ins. So your argument here is evidence against the point you’re trying to make.
> General purpose computing, which is what phones are, are basic infrastructure for modern life.
That’s not the definition of a “general purpose computing device” and I reject the idea that iOS and Android are equivalent to water, roads and electricity.
I do agree that smartphones are a MASSIVELY useful asset, but you don’t actually need a smartphone for modern life. Plenty of older people still manage just fine without iOS nor Android. They’ll use a laptop or PC to access the same services via a web browser.
Furthermore, the companies who are fighting iOS lock ins are not critical services. Epic, for example, is a gaming company. They don’t provide health or banking services. You can’t do your taxes in Fortnight. You don’t book your car in for a service via an app built in Unreal Engine. Epic build games not essential infrastructure.
And the business you need to interact with through your phone and government services are not going through in app payments and giving Apple a cut. At most they are accepting Apple Pay and being charged standard credit card fees
Cry me a river for the Epics of the world selling loot boxes and other pay to win crap. It came out in the trial that 90% of App Store revenue is coming from games.
Neither Epic, Google or Apple are on the side of the angels
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in terms of relevance, i think its anticompetitive that i cant use my skins and cosmetics from one game in a different game.
if everything is running on the same couple engines, the cosmetics are all compatible with each other
>the degree of monopolization simply doesn’t exist
Yes, it does. Your only options are like Fornite, Roblox, or Minecraft.
Saying make your own game, is like saying make your own phone. There is tremendous value in the gigantic userbases these platforms have. This value is why platform holders can charge for access to them.
It's really too bad that essential public services can't be hosted on the web so that you could use them on any platform - smartphone, laptop, tablet, whatever - and would have an alternative to Apple and Google's game stores. Basic apps don't need fancy 3D graphics (and even if they did we have webGL etc.)