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spuztoday at 9:26 AM6 repliesview on HN

There is a small irony that the Indie Game Awards rejects nominations of games using AI but The Game Awards does not. It is independent teams of developers who are less likely to be able to afford to pay an artists who may be able to produce something of value with AI assets that they otherwise would not have the resources for. On the other side, it is big studios with a good track record and more investment who are more likely to be able to pay artists and benefit from their artistry.

To me, art is a form of expression from one human being to another. An indie game with interesting gameplay but AI generated assets still has value as a form of expression from the programmer. Maybe if it's successful, the programmer can afford to pay an artist to help create their next game. If we want to encourage human made art, I think we should focus on rewarding the big game studios who do this and not being so strict on the 2 or 3 person teams who might not exist without the help of AI.

(I say this knowing Clair Obscur was made by a large well respected team so if they used AI assets I think it's fair their award was stripped. I just wish The Game Awards would also consider using such a standard.)


Replies

oneeyedpigeontoday at 9:32 AM

I agree that this holds in theory, but in practice? All the overhyping of AI I've heard from the gaming sector has come from the big studios, not indies. And, as you point out, Clair Obscur isn't the 'most indie' of indies anyway.

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JKCalhountoday at 1:22 PM

Simple fix, they need a separate categories for a game art award—no AI—and the rest of the categories (perhaps including game of the year, best new game) should allow AI.

Right now the rules they're using are going against larger forces in the world that are going to become standard (if they're not already).

And to your point, these are indie developers that are David's going up against the AAA Goliath's that have a bottomless purse with which to shower money on a "product". I dabble in art (and wrote some indie games decades ago) and I am fine with AI-generated art (despite my daughters' leanings in the opposite direction).

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foundddittoday at 2:40 PM

It's the same thing as local restaurants being picky about using organic and environmentally sustainable ingredients while big chain corporations have a preference for low cost ingredients that strip the environment bare. The big corporations could afford organic stuff, but their aim is to just get a product out there and get it done cheaply. The local restaurant can't often compete on price alone, so they sell themselves as being made with care for the consumer. Selling one's product as a moral option has been a fairly reliable marketing tactic for a long time and I'm kind of surprised it's taken this long to enter the gaming industry.

Hamukotoday at 10:38 AM

There's not that much irony considering how people into indie games are more about the art and craft of video games, whereas The Game Awards is a giant marketing cannon for the video game industry, and the video game industry has always been about squeezing their employees. If they can hire fewer artists and less QA because of GenAI, they're all for it.

Just two days ago there were reports that Naughty Dog, a studio that allegedly was trying to do away with crunch, was requiring employees to work "a minimum of eight extra hours a week" to complete an internal demo.

https://bsky.app/profile/jasonschreier.bsky.social/post/3mab...

Devastatoday at 1:02 PM

> To me, art is a form of expression from one human being to another. An indie game with interesting gameplay but AI generated assets still has value as a form of expression from the programmer.

How though? If questions about style or substance can be answered with "because the AI did it, its just some stochastic output from the model" I don't see how that allows for expression between humans.

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spencerflemtoday at 9:32 AM

You’re not wrong, but I think a hardline stance is pragmatic for keeping AI out while it’s not yet normalized.