Competitiveness implies desire to win. There’s no fun if you constantly lose, and you’ll always lose against a kid who spends half of their living day making sure they’re better than you in the game.
"There’s no fun if you constantly lose, and you’ll always lose against a kid who spends half of their living day making sure they’re better than you in the game" is true, but hardly reality for the reasons I provided.
While I appreciate you leaving the value of competitiveness in the air... on the other hand, by defining it so purely, you've essentially resigned yourself from participating.
I'm curious what games have molded this perspective.
"There’s no fun if you constantly lose, and you’ll always lose against a kid who spends half of their living day making sure they’re better than you in the game" is true, but hardly reality for the reasons I provided.
While I appreciate you leaving the value of competitiveness in the air... on the other hand, by defining it so purely, you've essentially resigned yourself from participating.
I'm curious what games have molded this perspective.