Are there technical reasons to prefer GDScript over C#?
GDScript is undoubtedly better integrated in the engine, but I would have expected C# compare more favorably in larger projects than the game jam sized projects I have made.
Performance is one issue with C#: https://sampruden.github.io/posts/godot-is-not-the-new-unity...
Performance is one issue with C#: https://sampruden.github.io/posts/godot-is-not-the-new-unity...