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joha4270today at 11:16 AM1 replyview on HN

Are there technical reasons to prefer GDScript over C#?

GDScript is undoubtedly better integrated in the engine, but I would have expected C# compare more favorably in larger projects than the game jam sized projects I have made.


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et1337today at 4:51 PM

Performance is one issue with C#: https://sampruden.github.io/posts/godot-is-not-the-new-unity...

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