Does this type of ray tracing book exist? It’s something never learned about and would love to know what courses or books others have found valuable
And once you get beyond the books the sibling comments here have mentioned (I'd suggest starting with the Ray Tracing In One Weekend minibook series first before Physically Based Rendering), there's the Ray Tracing Gems series (https://www.realtimerendering.com/raytracinggems/) which is open access online with print editions for purchase.
(Disclosure: I contributed a chapter.)
Try Raytracing in One Week and its sequels[1] perhaps.
In addition to the other suggestions, see also https://pbr-book.org/4ed/contents
“The Ray Tracer Challenge” by Jamis Buck is really good as well
Happy New Year my friend and welcome to this wonderful world: https://raytracing.github.io/books/RayTracingInOneWeekend.ht...