Recommend checking out the AD mod, the map design is unbelievable https://www.moddb.com/mods/arcane-dimensions
Getting Quake Brutalist Jam III running on Linux using Quake from my Steam library took a bit of research.
./ironwail -game qbj3
Edit: Changing /Id1 to /id1 and making the *.pak files lowercase will allowed the MOD to launch correctly on my Debian system using ironwail-0.8.1.
Holy molly. That music too. I had to check credits, because it briefly felt like Gordon's influence, but a different name popped. Anyway, I am excited to try once the damn illness leaves my body.
btw. I appreciate explicit 'you can buy it here'.
In the topic of brutalist maps, here is one for Doom:
https://www.doomworld.com/forum/topic/134404-angmngthoo-brut...
Just what the doctor ordered in the bleakness of January. Fitting for brutalist architecture.
I do hope Dwell isn't updated with episode 3 too quickly now.
That brings back the old days. Incredible well done mod/total conversion. Having a blast, thank you for taking the time and energy to create this!
Has someone the standalone version for download? The link provided on the website is unfortunately dead: https://cloud.umami.is/q/C7hou8V8u
The standalone download worked great on Linux after compiling ironwail. It really looks great, having to choose whether to walk through the easy, normal, or hard doors in game to set the difficulty level was a nice touch i'd never seen before.
In case anyone tries to play it with a Logitech F310 game pad on Linux, it crashed for me unless +joy_rumble 0 was set on the ironwail command line.
so excited to try this, quake1 and quake2 have been my jam for far too long. I still play once in a while these days.
Worth pointing out this is a single player total conversion, not just a bunch of maps. It's also absolutely banging.
Any chance to play this on Quest 3? (Quake 1-3 is available via SideQuest)
Another amazing piece of gaming and art by an incredible, dedicated community. I'm thoroughly enjoying it so far, and I've still got a long way to go.
Looks gorgeous, will try on Darkplaces.
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Wow. And yet, no Mac version. Anyone got it to work on Linux/Proton?
The architecture looks amazing, and the monsters too! Is this co-op? I only played Quake 2 once... (wait, this is Quake 1?)
This may be me reading into it too much, but it's really cool how these old games have become kind of timeless platforms for content (doom too). You don't need a billion polygons to express lots of ideas and it reduces the effort required to contribute, and the open source-ness of it makes it available on lots of platforms, irons out lots of bugs and issues, etc.