>As a clear obvious example: interactive fiction / text-adventures use a deterministic natural language interface with low load as an intentional flexible puzzle to solve.
Even though games can technically do this, should they? Do consumers actually find it fun and engaging? Considering there has never been a AAA game of that genre I don't think there is true consumer demand for games with such an interface.
> never been a AAA game
Infocom sold 450k copies of Zork I and 250k copies of The Hitchhiker's Guide among their many other titles.
Beam Software sold over 1M copies of The Hobbit.
Sierra On-Line sold ~400k copies of King’s Quest VI in a week.