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twoodfintoday at 2:02 PM2 repliesview on HN

Hard to convey how effective Starflight’s game design was within the limits of the day.

The embedding of the story within what was almost entirely free-form exploration & adventure across a huge galaxy was masterful.

You could feel how close the creators were to the edge of what was possible with the save game system: Basically, the disk was a memory image. As you played the game would rewrite itself, so if you got stuck there was no “reset”. The documentation was emphatic: Only play with a copy of the original disk!!


Replies

reactordevtoday at 3:26 PM

Everyone goes on about Elite, but Elite was just a sandbox… (an amazing sandbox)

This was crazy! World gen is hard. Proc world gen is NP hard. Story driven proc world gen with persistence in 1986 was Kaku level brilliance.

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a1rtoday at 5:46 PM

O cool! This approach was used in WASTELAND too, on four floppies (the progenitor of the FALLOUT series).