For games, interacting with an LLM is an improv experience. It’s a fractal that can be explored in any direction.
Video games have discrete, static goals that let a player focus on an objective. Compared to LLMs, it’s a passive experience.
People play games for all sorts of reasons (to relax, competition, to build something of their own, solve challenges).
I think this is a fundamentally different experience than what an LLM can offer.
That’s not to say LLMs can’t become a fun experience, but it’s going to take decades to develop a way to procure that experience. Look at how long it took dungeons and dragons, or any video game genre, to get to the level of polish it’s at today
It really depends on the style of game. There are gradations here. I think many designers are stuck in a static, controlling posture. Minecraft is an excellent and viral example of an alternative.