I think there's a certain antipathy between "hustle culture" and gaming
https://components.news/the-gamer-and-the-nihilist/
that is is, people who are caught in AI FOMO are performatively trying to appear to be productive and that's the opposite of fun.
Anyone who has worked on a game knows it is a long, painful slog to the finish line. AI dev is promising the exact opposite: minimal prompts and the agent does all the slog.
Even if AI can whip up a quick demo or prototype for a game, it is the long-tail of tedious details that a passionate person has to hammer away on that separates what ships from what dies. I'm guessing most AI opportunists are looking for quick wins.
I still think it is only a matter of time before someone with the passion hammers an AI to get a game to market.