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DimitriBourieztoday at 9:23 AM2 repliesview on HN

Wouldn't it have been simpler (even if technically heavy) to host the game on a single machine and just stream each player's camera? That way all the physics would be computed in real time on one computer, and each player would just receive a different video stream.


Replies

xboxnolifestoday at 12:39 PM

This seems to get brought up in every hn post on video game mulriplayer, and it makes me wonder: do you play video games? I dont know of any video games that do multiplayer that way, and i would think that alone suggests its not a good idea.

Who wants to play a game with 50ms+ keypress to screen update delay? Sounds miserable.

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dwattttttoday at 9:25 AM

Video streams are not known for their low bandwidth needs, let alone adding in RTT latency for inputs.

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