One of my biggest issues with playing DND is that I never fully understood the rules. I'd play with people who had been playing for years, and they didn't explain things very well, and that made it hard to play. Hopefully, this will help with that.
> I never fully understood the rules
I played from the early 80s through early 90s. Mostly AD&D 1e but earlier on the red/blue boxes and later on 2e.
Recently I've taken to reading r/adnd for nostalgia reasons. One thing become abundantly clear real fast, no one I ever played with ever truly understood the rules. Even the "rules lawyers" among us. And I played with a large variety of people from different friend groups, to different game shops, and even some smaller cons.
We understood the key details for the parts we actually used, but we weren't intentionally avoiding the rest, we just didn't understand that they existed. There's just so much minutia in those rule books.
This also makes me chuckle when I see newer players come into r/adnd as part of the OSR movement. Because they *do* seem to assume that all of these rules were commonly applied. But my anecdata would say otherwise. I originally assumed that these newcomers to the old rules would be playing a game I found alien as they'd be bringing in newer sensibilities, but instead I suspect I'd find it alien as they're more likely to be sticklers for the full ruleset!
This is one of the biggest issues with DnD in general. It's also one of the reasons behind the simplicity of the Shadowdark[1] RPG.
Shadowdark does not only have much simpler (and fewer) rules, there's also a lot less world building. This encourages the DM and the players to create their own fantasies, rather than adhering to the races described in the (MASSIVE) DnD manual.
Agreed. I'm onboarding a couple of new players and see the issues again and again. I'm dropping the overall proficiency score as it just confuses things. skills and abilities just take awhile to become secondhand though.
Watch a few different popular gaming sessions on YouTube. Tons to choose from.
It's probably way different than you expect (and will be different between DMs).
There are other RPGs with light rules that are WAY more fun than D&D. I've been playing "Blades in the Dark" recently, where the players run heists in a victorian ghost industrial city. It's an absolute delight.
D&D is better as a video game. Try Baldur's gate. It has the side benefit of teaching you the rules if you ever want to jump in to a local game