The 27B model they release directly would require significant hardware to run natively at 16-bit: A Mac or Strix Halo 128GB system, multiple high memory consumer GPUs, or an RTX 6000 workstation card.
This is why they don’t advertise which consumer hardware it can run on: Their direct release that delivers these results cannot fit on your average consumer system.
Most consumers don’t run the model they release directly. They run a quantized model that uses a lower number of bits per weight.
The quantizations come with tradeoffs. You will not get the exact results they advertise using a quantized version, but you can fit it on smaller hardware.
The previous 27B Qwen3.5 model had reasonable performance down to Q5 or Q4 depending on your threshold for quality loss. This was usable on a unified memory system (Mac, Strix Halo) with 32GB of extra RAM, so generally a 64GB Mac. They could also be run on an nVidia 5090 with 32GB RAM or a pair of 16GB or 24GB GPUs, which would not run as fast due to the split.
Watch out for some of the claims about running these models on iPhones or smaller systems. You can use a lot of tricks and heavy quantization to run it on very small systems but the quality of output will not be usable. There is a trend of posting “I ran this model and this small hardware” repos for social media bragging rights but the output isn’t actually good.
Note that you could also run them on AMD (and presumably Intel) dGPUs. e.g. I have a 32GB R9700, which is much cheaper than a 5090, and runs 27B dense models at ~20 t/s (or MoE models with 3-4B active at ~80t/s). I expect an Arc B70 would also work soon if it doesn't already, and would likely be the price/perf sweet spot right now.
My R9700 does seem to have an annoying firmware or driver bug[0] that causes the fan to usually be spinning at 100% regardless of temperature, which is very noisy and wastes like 20+ W, but I just moved my main desktop to my basement and use an almost silent N150 minipc as my daily driver now.
[0] Or manufacturing defect? I haven't seen anyone discussing it online, but I don't know how many owners are out there. It's a Sapphire fwiw. It does sometimes spin down, the reported temperatures are fine, and IIRC it reports the fan speed as maxed out, so I assume software bug where it's just not obeying the fan curve
i have a Strix Halo machine
typically those dense models are too slow on Strix Halo to be practical, expect 5-7 tps
you can get an idea by looking at other dense benchmarks here: https://strixhalo.zurkowski.net/experiments - i'd expect this model to be tested here soon, i don't think i will personally bother
I can run Qwen3.5-27B-Q4_K_M on my weird PC with 32 GB of system memory and 6 GB of VRAM. It's just a bit slow, is all. I get around 1.7 tokens per second. IMO, everyone in this space is too impatient.
(Intel Core i7 4790K @ 4 Ghz, nVidia GTX Titan Black, 32 GB 2400 MHz DDR3 memory)
Edit: Just tested the new Qwen3.6-27B-Q5_K_M. Got 1.4 tokens per second on "Create an SVG of a pellican riding a bicycle." https://gist.github.com/Wowfunhappy/53a7fd64a855da492f65b4ca...
> but the quality of output will not be usable
Making the the right pick for model is one of the key problems as a local user. Do you have any references where one can see a mapping of problem query to model response quality?
Given the current best open-weight model (Kimi 2.6) is 1T A32B, I wonder how long we’ll have to wait for hardware like strix halo or gdx spark to be able to run it.
Because when you pay for a subscription they don't silently quantize the model a few week after release, and you can no longer get the full model running.
Otherwise no need for full fp16, int8 works 99% as well for half the mem, and the lower you go the more you start to pay for the quants. But int8 is super safe imo.
If these models reach quality of Opus 4.5, then DGX could be a good alternative for serious dev teams to run local models. It is not that expensive and has short time to make ROI
You absolutely do not need to run at full BF16. The quality loss between BF16 (55.65 GB in GGUF) and Q8_0 (30.44 GB in GGUF) is essentially zero - think on the order of magnitude of +0.01-0.03 perplexity, or ~0.1-0.3% relative PPL increase. The quality loss between BF16 and Q4_K_M (18.66 GB in GGUF) is close to imperceptible, with perplexity changes in the +0.1-0.3 ballpark, or ~1-3% relative PPL increase. This would correlate to a 0-2% drop on downstream tasks like MMLU/GSM8K/HellaSwag: essentially indistinguishable.
You absolutely do NOT need a $3000 Strix Halo rig or a $4000 Mac or a $9000 RTX 6000 or "multiple high memory consumer GPUs" to run this model at extremely high accuracy. I say this as a huge Strix Halo fanboy (Beelink GTR 9 Pro), mind you. Where Strix Halo is more necessary (and actually offers much better performance) are larger but sparse MoE models - think Qwen 3.5 122B A10B - which offers the total knowledge (and memory requirements) of a 122B model, with processing and generation speed more akin to a 10B dense model, which is a big deal with the limited MBW we get in the land of Strix Halo (256 GB/s theoretical, ~220 GB/s real-world) and DGX Spark (273 GB/s theoretical - not familiar with real-world numbers specifically off the top of my head).
I would make the argument, as a Strix Halo owner, that 27B dense models are actually not particularly pleasant or snappy to run on Strix Halo, and you're much better off with those larger but sparse MoE models with far fewer active parameters on such systems. I'd much rather have an RTX 5090, an Arc B70 Pro, or an AMD AI PRO R9700 (dGPUs with 32GB of GDDR6/7) for 27B dense models specifically.
Is it the same idea that when you go to luxury store you don't see prices on display?
Seems like nobody wants to admit they exclude working class from the ride.
Yea, this is currently the confusing part of running local models for newbies: Even after you have decided which model you want to run, and which org's quantizations to use (let's just assume Unsloth's for example), there are often dozens of quantizations offered, and choosing among them is confusing.
Say you have a GPU with 20GB of VRAM. You're probably going to be able to run all the 3-bit quantizations with no problem, but which one do you choose? Unsloth offers[1] four of them: UD-IQ3_XXS, Q3_K_S, Q3_K_M, UD-Q3_K_XL. Will they differ significantly? What are each of them good at? The 4-bit quantizations will be a "tight squeeze" on your 20GB GPU. Again, Unsloth steps up to the plate with seven(!!) choices: IQ4_XS, Q4_K_S, IQ4_NL, Q4_0, Q4_1, Q4_K_M, UD-Q4_K_XL. Holy shit where do I even begin? You can try each of them to see what fits on your GPU, but that's a lot of downloading, and then...
Once you [guess and] commit to one of the quantizations and do a gigantic download, you're not done fiddling. You need to decide at the very least how big a context window you need, and this is going to be trial and error. Choose a value, try to load the model, if it fails, you chose too large. Rinse and repeat.
Then finally, you're still not done. Don't forget the parameters: temperature, top_p, top_k, and so on. It's bewildering!
1: https://huggingface.co/unsloth/Qwen3.6-27B-GGUF