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Show HN: Turning a Gaussian Splat into a videogame

55 pointsby yak32last Thursday at 2:18 PM10 commentsview on HN

Comments

ulfentoday at 12:22 PM

This for some reason reminded me of the "Killerspiele" debate [1] we had in Germany after a dramatic school shooting. The shooter had previously built a map of the school in Counter-Strike. With this it's not a long stretch from there to having a realistic map of a school... Which would have given him a better rating than the one he got for his map: "I'd like to see the school that actually has lighting like this." [2] Hopefully this tech will never used for something like this.

[1] https://de.wikipedia.org/wiki/Killerspiel [2] https://www.spiegel.de/netzwelt/web/schuelerhobby-mapping-me...

sev_versolast Thursday at 4:39 PM

Plays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians, perhaps with support for basic procedural animation. Great work with the playable demo!

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halflifetoday at 12:20 PM

I’m trying to understand from the video why this is better, it looks like a normal high resolution textures with precooked shadow maps.

It has no dynamic lighting or effects, which makes the video look like a high quality game from 2006.

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swiftcodertoday at 10:21 AM

Sort of unfortunate that one ends up putting normal meshed characters that clash with the photorealistic splat environment

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poly2ittoday at 11:44 AM

I'm looking forward to seeing what will happen when gaussian splatting can be combined with DLSS 5. Gaussian splatting has a lot of potential in video games yet to be realised.

4ndrewltoday at 11:20 AM

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