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ogigtoday at 8:04 PM4 repliesview on HN

My most abandoned type of projects are video games. I have a folder with tens of abandoned projects, I re-frame them as experiments at that point. This last week I decided to give Claude a go at one of these, and it's been a blast, it picked up the general path immediately. Since I said to CC they were abandon projects, he explicitly pushed into "lets have V0 game play loop finished, then we can compound and have fun = not giving up". Its been awesome at game dev, I gave him game design ideas, he comes with working code. I gave him papers about procedural algos, and he comes with the implementation, brainstorm items, create graphic assets (he created a set of procedural 2d generators as external tools), he even helped me build the lore. These have been one of the most fun times using a computer in a long time. Claude Code + Godot = fun. Going back to it.


Replies

quietbritishjimtoday at 8:10 PM

I think this is the first time I've seen someone refer to an LLM as "he" rather than "it". No judgement, but I definitely found it interesting (and disconcerting).

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riddlemethattoday at 8:22 PM

What’s fun for me these days is picking up a project I started with an LLM doing agent driven development a few months ago or even a year ago and hit a wall and stopped being able to be picked up by the latest version of Claude and/or codex and bringing it further. Some can now launch some still are too complex for the agent to build. But, it’s getting easier and easier to build personal apps. We are not far off from being able to say “Alexa, build me an app on my iPhone that lets me take pictures of the food in my fridge to compile the nutritional benefits and sync it with my workout app then compare it to the ideal ingredients I should eat based on my fitness goals in my health app and have it set to send me emails where it can find me better ingredients to buy that are cost effective, local, and meet my diet restrictions” and in 15 minutes that app suddenly exists.

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aleksiy123today at 8:06 PM

On the topic of procedural, one thing I experiment with is having the llm part of the procedural loop.

Sort of writing a narrative on top live.

Unfortunately, local models are still a bit slow and weak but was interesting to see what it came up with nonetheless.

arcatektoday at 8:12 PM

Isn't Godot a little ill-designed to work well with LLMs? for example I ended up a couple of times with incorrect tres files, and letting the llm generate IDs feel a little fragile.

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