Just wow!
As I scrolled through the website, I was even more impressed with this one though!
The Setup: https://i.imgur.com/o0hgybh.jpeg https://i.imgur.com/mcNiomp.jpeg https://i.imgur.com/vIjw6pc.jpeg https://i.imgur.com/nzOwmSC.jpeg
For those unfamiliar with Gaussian Splatting: <https://en.wikipedia.org/wiki/Gaussian_splatting>.
(I'm ... still not sure what I'm looking at on TFA, and whether or not my browser configuration fails to fully present the site as intended.... OK, if all you're seeing is a blurred image of a strawberry, yes, you'll want to enable a bunch of JS resources. I'm using uMatrix, several hosts must be enabled.)
I built PlayCanvas in 2011 to power video games. Here we are in 2026 and it's powering strawberries.
Wow this is a time killer... ended up here: https://superspl.at/scene/ff1d0393 beautiful!
I read [1], but I still don't quite know what I'm looking at. My guess is a 3D model reconstructed from lots of detailed pictures?
There is a faint sensation of translucency, I wonder if that's an artefact of the process, or if it's the actual optics of the surface layer if the strawberry...
Looking at all the outdoor scenes that you can walk around, I wonder how long until we start seeing this in places like Google Maps/Earth, as a replacement for the low-res 3D renderings we have now.
I guess the number of samples required to generate a GS is the constraint now, but maybe that will get solved.
I'm really interested to see what folks can do with animated Gaussian splats: https://youtu.be/X8yRlA7jqEQ?si=dXeHa03jO7MTBNLA
The filesize of a 3d animated splat is seemingly very small, and the method enables ~arbitrary FPS. But it seems the setup required to record it is still huge and expensive, which limits its usefulness.
Even with that there are some interesting use cases, eg. I'd love to be able to watch concerts this way, and freely move around the stage and crowd from any angle.
Someone: Please combine microscopy with gaussian splatting.
Great work! There are more awesome splats on the author's profile page: https://superspl.at/user?id=danylyon
My intuition is that in theory focus stacking should not be necessary as preprocessing step for 3dgs (or photogrammetry). Does anyone know if there is any recent developments in this regard?
Focus stacking generally is not perfect process and can lead to artifacts/errors and I'd imagine those can then compound when stacked images are used for 3dgs. Also the image focus actually provides some depth data in itself that could be useful?
Dany, this is so cool.
I'm wondering if the splat community has decided this paper is valuable -- https://github.com/fraunhoferhhi/Self-Organizing-Gaussians -- looking at all the detail in the strawberry splat made me wonder how small one can get the download, and what the current state of the art is for compression.
This doesn't work at all for me (Linux desktop, tried with Firefox and Chrome). I only see "fullscreen-extended blurry thumbnails" of the splats.
Can you show the setup?
(Can we do a Gaussian Splat of the setup of the photograph for the Gaussian Splat of the Strawberry?)
From the link: "Shot from 90 perspectives, 88 focus stacked images each. Nikon Z8, full frame, f/7.1, exposure 1/160, ISO 100, Laowa 180mm macro lens, with LED light and bluescreen." Insane!
Gaussian splats look really good from a distance, but as soon as you zoom in, they really fall off a cliff :/
Imagine if we start designing GPUs around this technology as opposed to vectors. Imagine what voxel engines would look like. Would love a simulated experience or a small scale that theorizes about this.
this is awesome, I wonder what's under there, looks black, maybe thats where they mounted and rotated the strawberry...
Impressive, but my poor GPU is melting :)
Lovely! How was the mechanical setup to ensure that all those shots are consistent, and how long did it take?
ew the bottom is moldy
What? KIRI Engine makes splats. I always wondered what 3DGS might mean.
Yes. I knoweth what "splats" are: They are splats of fuzzy blobs on the display surface.
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Beautiful.
What I love about gaussian splats is the way they degrade - instead of a hard cutoff or LoD changing spheres into cubes etc., they get increasingly "dreamy" - the basic idea is still there, just less detailed.
Take for example this scene:
https://superspl.at/scene/e721ea7c
If you navigate closer to the trees, things around you become blurry - as if the very fabric of reality unraveled.