This feels like a very poor excuse when there are plenty of stealth games, or games with stealth aspects, that are successful despite leveraging modern tech.
Splinter Cell games became bad long before we had raytraced shadows.
I don't really understand what's he on about. Even the best SC game (Chaos Theory) has tons of places where it's really unclear whether you can be seen or not. You pretty much always have to look at the light indicator. And sometimes it shows you as 0% visible, even though it doesn't look like it. And that, of course, also happens in every single classic SC game (I've not played Blacklist).
> there are plenty of stealth games...
Can you list some? The stealth genre has pretty much died out, and most games where stealth is not a central gameplay element (e.g. the AssCreed games) implement it poorly.
> Splinter Cell games became bad long before we had raytraced shadows.
The last one (Blacklist, 2013) was actually very decent.
Games with stealth aspects rarely scratch the same itch as Splinter Cell did, which I miss. Mind sharing some examples of successful modern stealth games with light-centric gameplay?