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sphyesterday at 8:04 PM1 replyview on HN

I'm working on a game engine right now (written in object oriented language, of course) and I keep itching to design a compiled functional language for games, because state spread in thousand of objects, eldritch class hierarchies, are complete hell.

Once you taste Elixir/Erlang, there is no going back to the madness.


Replies

isityettimetoday at 1:26 AM

> I keep itching to design a compiled functional language for games

Jank wants to be this, right? IIRC its author and chief maintainer was a game dev before he dedicated himself to the language.

https://jank-lang.org/

Maybe porting your engine would be a great way to prove out Jank 1.0 when it arrives ;)