Gaming companies did not need to insert themselves into the process in the first place. I could conceivably continue to locally run Doom, Quake, Unreal Tournament, etc forever because there is no external server component.
Not every game has a server architecture like that. There's been a Renaissance of indie multuplayer due to good libraries and third party dependencies.
Pretending that not doing that is bad design would have a chilling effect on novel games.
I'd be 100% for "if your game has an easily releasable server you have to release it on EoS" but this bill isn't it.
Not every game has a server architecture like that. There's been a Renaissance of indie multuplayer due to good libraries and third party dependencies.
Pretending that not doing that is bad design would have a chilling effect on novel games.
I'd be 100% for "if your game has an easily releasable server you have to release it on EoS" but this bill isn't it.