Apple very rarely admits mistakes. The fact they're rolling back some of the extremeness in Liquid Glass and actively mentioned in the keynote that they very seriously took the user feedback shows just how bad it was, at least initially.
Yeah. It's clear they've been hearing the complaints. Not just Liquid Glass, but they even talked about the inconsistent menu bar icons and problems with rounded corner radii (among a bunch of improvements). I'm excited that this is basically Snow Leopard part II, for those who remember.
> Apple very rarely admits mistakes.
Probably the best reversion was getting rid of the butterfly keyboard and bringing back ports after Jony Ive was gone.
Yeah I’m surprised by what a design misstep it was. The shiny corners of icons on iOS look so tacky and on macOS the corner radius mismatch is crazy. Also not a fan of the “bulbous” shapes of things with excessive rounded corners.
Whenever I use my personal Mac or iPad, still on the old OS, I wonder what they were thinking - I would guess it was rushed to hit the annual release, as it does have potential in parts.
That said, it looks from the few screenshots in this like you’re able to pare it back to something much closer to how it used to look, which is great and I’m glad they’re taking feedback on board.
> Apple very rarely admits mistakes
Excep every time they do a big redesign like this. This happened when they moved away from skeuomorphism in iOS7(?) and then backpedalled hard in the following revision because of negative user feedback. Similar thing happened when they presented the reinvented Safari (I do't think that one even survived through betas). And it is happening now.
Apple has always tweaked new UI designs over the first few OS releases.
They did it with Aqua when MacOS launched and again with the iPhone's original skeuomorphic UI and yet again with the flat redesign of iOS.
Maybe I wasn't in the minority of people that stopped updating macos to wait for them to remove it.
I would love to be able to have a conversation with the people who decided Liquid Glass was a good idea. The first question would be:
Given all other truly useful things you could implement as well as bug fixes, why did you think that investing time and money on Liquid Glass would deliver useful value to users?
I wonder how much time and money they wasted on something that nobody wanted, cared for, needed or solved any real problem?
I bet they planned this before the initial release and actually had this capability then and there. Just needed some guinea pigs (aka their users) to learn more and establish the trend.
At least, unlike microslop, they ARE fixing things based on user feedback.
so bad like john ive ferarri lmao
Maybe I’m misremembering but I feel like Steve Jobs era Apple was much better at admitting mistakes. Nowadays even fiascos like the butterfly keyboard don’t warrant an apology, just a quiet change.
Jobs: "You're holding it wrong, idiot."
Also Jobs: fires the antenna designer
It was literally the first specific announcement they made after they finished their introductions. Not anything iPhone related; they announced that Liquid Glass on macOS would move towards the older design. Goes to show that a year of anybody with any sort of clout complaining about the thousand little cuts of Liquid Glass on macOS will get a company to respond.
That and the guy who announced it last year fled to Facebook of all places.