I enjoyed hearing about the stuff you've done.
Would you mind talking about your experience making the 2 godot games? Which agent and model did you use? I've been wanting to dabble here and interested to hear stories.
I use any of the 3 big frontier models; claude, chatgpt, gemini
I only use the cli tools; claude code, codex, gemini cli (which is being phased out for antigravity cli soon)
I've generally had the best luck and enjoy working with claude the most, though that may be because that's the model we use at work (from aws bedrock, we pay per token and always have). Gemini and codex have flip flopped on 2nd place, though right now I'd lean Codex.
On my personal stuff I typically use codex or gemini because those two I have subscriptions, claude I still pay per token but through anthropic API like 90% of the time and 10% of the time through bedrock.
Got distracted and didn't touch on the godot specifics.
I start the project in godot, then I talk to an agent to define my game and give details. I tell it to have a conversation with the end goal to be building a CLAUDE/AGENTS/GEMINI markdown file for future agents to help build the game.
I made a [single player top down naval game](https://www.youtube.com/watch?v=FQUTbeQ8-oA) and an online multiplayer game (that I'd like to keep to myself for now).
I mostly used free assets for the artwork. I made some myself in aseprite. I utilized LLMs a tiny amount to generate some assets, but typically those are more of a jumping off point than game ready art assets. This has been what's slowed me down the most in making games.