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robhatitoday at 7:41 AM1 replyview on HN

Thanks and I will add this to my todos!


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ffsm8today at 9:02 AM

A few years ago I created a similar layout engine, it was extremely janky when I abandoned it because I first wanted to solve order/placing of the tiles but was unable to figure out a good algorithm for it

Eg your example diagram has an optimal order in which there are no overlapping lines... But it's surprisingly hard to figure that out without doing n^m calculations... And I wanted to use it in a game, so a shitton of tiles.

Dunno where I was going with this, just got reminded of that project after looking at this great implementation.

It also reminded me of the xyflow lib

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