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Game Engine White Papers Commander Keen

162 pointsby mfiguiereyesterday at 5:52 PM53 commentsview on HN

Comments

evilturnipyesterday at 6:28 PM

Masters of Doom is a great book on the history of id software, which includes the origins of the development of smooth scrolling by Carmack and Romero, which was groundbreaking at the time on PC.

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LarsDu88yesterday at 7:05 PM

Lovely book. Skimming through it. One thing that might help contextualize it is a brief discussion of the how contemporary hardware like the SNES rendered sprites so efficiently compared to the PC hardware at the time. It's not obvious to modern readers why a PC with significantly more powerful compute capabilities would struggle to keep up with significantly slower Nintendo hardware at the time for sprite rendering.

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woutersfyesterday at 7:11 PM

If you want to play it you can do that here: https://www.playdosgames.com/play/commander-keen-4

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LarsDu88yesterday at 6:52 PM

Someone ping Fabien Sanglard! Looks so much like his site!

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pan69yesterday at 7:27 PM

Great write up. Reminds me of Cosmodoc, which is similar source but analyzes Cosmo’s Cosmic Adventure instead of Commander Keen.

https://cosmodoc.org

bluedinoyesterday at 8:46 PM

Would love to hear about the other Apogee and Epic games, like Epic Pinball, Tyrain, Halloween Harry, Jill of the Jungle, Duke Nukem...

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jzelinskieyesterday at 8:49 PM

Sorry for the "asking for more"-style comment, but it would be amazing if this came in epub and not just PDF.

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ChrisArchitectyesterday at 7:28 PM

Of related interest:

Reconstructed Commander Keen 1-3 Source Code

https://pckf.com/viewtopic.php?t=18248 (https://news.ycombinator.com/item?id=46321982)

ForHackernewsyesterday at 8:36 PM

Another game from the same era: https://cosmodoc.org/

nnnnicoyesterday at 7:36 PM

this looks like a copy of fabien's site, plus the topic is very related and likely trampolining on his brand :/

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doctorpanglossyesterday at 8:41 PM

Have LLMs made all arcana about games engineering meaningless?

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