> Me: "I don't like smartphone UIs. Everything is flat, nothing indicates where you can touch or not. I have to randomly try everything on the screen."
Response by non-tech person: "Well, yeah, of course you have to try everything? How else would this work?"
I think this goes deeper than many tech people realize.
From what I understood from talking with "nontechnical"(*) friends, relatives, etc, for a good potion of them, computers had always been "unpredictable magic". They got by through memorizing some very strict and rigid interaction sequences - "click this icon, then click that menu, then click that button, etc" and prayed nothing unexpected would happen. They were too scared and/or uninterested in computers to even try and find any rules or consistency in it.
I feel as if those nontechnical people "won" now. Now all UIs feel as inconsistent and unpredictable even for "techies" as any computer interaction felt to those people back then.
(* repeated from another thread: "nontechnical" in the "not fluent with PC use" sense, which is actually quite arrogant - they can have very high technical skill in other areas obviously)
> They were too scared and/or uninterested in computers to even try and find any rules or consistency in it.
Yes, and this is still true today. I work for a company with a large very non-technical user base. People absolutely will not explore, click on things outside of what they have memorized, or even try basic troubleshooting steps out of fear of breaking things.
It's actually really frustrating when trying to train to certain software or concepts because you have to lay everything out very explicitly, step by step. You cannot leave anything to the imagination or just assume that because the UI is "intuitive" that they will figure it out, because they won't even try.
I've encountered some form of that attitude and behavior at nearly every job I've had.
My parents never had any problem understanding where they can click on Windows 3.11. They never could understand how to interact with DOS GUIs.
Nowadays they have decades of experience with computers. They still can't predict what part of a web-site they can interact with, but they have memorized all the actions they can make on the phone apps they use.
The goal of human-computer interaction is to make accessible software that is intuitively easy to use for the most people. We need to make this mandatory in CS education (again).
It started with iOS 7 and Jony Ive
Steve Jobs was right. Then when he died (after removing Scott Forstall), Jony Ive got to do his hardware minimalism in software too. And everything Steve Jobs favored was suddenly derided as “skeumorphism”. It’s like what USSR did with Stalin under Khrustchev. I still remember when Chrome app just had a big white area where you’re supposed to enter the url and you had no idea unless you randomly happened to click there. And if the website background was white, too? Oh too bad LMAO. Minimalistic! Chrome had no… chrome.
I've witnessed this so much over the years. Much of the time when someone would ask me for help with something on the computer, I would have no idea, but I could discover the answer with a little bit of exploration and a good understanding of how UIs are supposed to work.
Windows 2000 was peak Windows UI, and everything since then has been worse.
Then Microsoft started thinking it was a good idea to make native applications look and work like webpages, which was a huge step backwards. Fortunately, that stupid idea didn't last too long, but it did have some lasting effects like the advent of "flat UI" style, but it was the beginning of the modern era of flailing around trying to improve on something that didn't need improving with one bad idea after another.
These days, I sometimes find that _I_ cannot figure some things out in software like Outlook or Teams that should be obvious because there are so many different styles of UI in these tools, many of which are not very intuitive or discoverable. Mixed metaphors, style over substance, and the idea that "flat" is anything but a way to turn your display into a sludge of rectangles of slightly different shades of grey with little or no differentiation between them, and few or no visual cues as to what elements of windows are clickable.
There are certainly things that are better now, like the popularity of "Dark Mode" which took about 30 years too long to happen, but in general, I don't think UI is better than it was 25 years ago, especially after Microsoft wasted 5 years or more on the absolutely misbegotten idea that computers should look like phones. Of course, the legacy is that Windows still has the remnants of about 5 different styles of UI in different places, and I wouldn't be surprised if there weren't a few Windows 3-era UI pieces still hanging around the Control Panel.