> Why a randomized reservation order? [...] we wanted to create a system that would be less frustrating and more fair for everyone. A launch that starts at a specific day and time tends to reward bots, people with fast internet connections, talented gaming fingers for quick F5/refresh reactions, and those who can schedule their life around that moment. By accepting reservation signups over the course of a few days, without any incentive to be first, we're hoping to take away some of that friction.
This is nice.
It also reduces the DDoS effect of telling all your customers to repeatedly hit your web servers at a specific day & time.
I don't get why companies don't take advantage of the demand.
For example: Start the bidding at BASE_PRICE (BP) + 2400. Then reduce the price by $1 every 3mins over the course of 5 days. Until the BP is met and then just carry on queuing.
You could buy it early if you want it that much or just wait an extra couple of days and end up in the queue at the BP.
I don't know if it would create pressure on that second it ticks over to the BP, so then its BP+1 - well I guess the nash equilibrium would be pushed up.
I would love to see a generalized FOSS reservation system that could be used for just about anything that would help address the issues Valve listed. It could be as simple as a short lived deployment (1,3,7,14 days) that writes out the entries to a Google Sheets. I have encountered so many people trying to come up with their own approach to this problem that I think it would be worth solving. Maybe I can find time to work on it later this year.
It's not worse than a traditional launch, but it's also not much better. Make 1,000 Steam accounts, which are entirely free, and you get 1,000 times more chances of getting one than others.
To be fair I don't think they'll be scalped a lot because the price isn't attractive already and alternatives are plenty.
I am more surprised there's people lining up to buy this when it's genuinely cheaper to get a used PC off a local marketplace. I feel like this is unnecessary as I am pretty sure they'll be able to fill it in one shipment.
Yeah, this is a promising solution to scalping. Previously, if you had only small numbers of consoles available at launch, scalpers and their bots would claim a large share of them. With Valve's new policy, that share is reduced to s/g, where s is the number of verified Steam accounts controlled by scalpers and g is the number of legit gamer accounts. Since s is likely to be much less than g, s/g is close to zero, and scalping is dramatically curtailed. Almost all of the initial batch of consoles will go to legit gamers.