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bigstrat2003last Saturday at 11:21 PM1 replyview on HN

Even if it worked, it most likely wouldn't be fun. Game devs have talked about the fine line one walks with AI in strategy games: your goal is to challenge the player, not to beat him. It's not impossible to make AI which can beat the player, but that wouldn't actually be fun to play against. So the challenge becomes trying to create something which will hit the sweet spot of challenging but beatable for most people.


Replies

mmoossyesterday at 5:57 AM

I think the issue is less winning and losing, and more feeling and seeming real. Game AI opponents do absurd things that break the immersion; suddenly, you realize you're just playing a dumb game on a machine.

I suspect LLMs might be able to do that better. Even their hallucinations are less frequent and more convincing, very generally speaking, than game AIs IME.