logoalt Hacker News

EVE Online's Carbon engine is now open source: Fenris Creations explains why

98 pointsby Stevvolast Friday at 9:46 PM16 commentsview on HN

Comments

mynegationtoday at 11:55 AM

What engine? Is not this game played in a spreadsheet?

show 2 replies
cassianolealtoday at 11:46 AM

I've wanted to try out EVE Online for a while now. Never found the time, and it seems to be a bit of a time sink. Since I have no idea if I'm actually going to enjoy it or not, it never took priority.

These kinds of news make me want to find the time. Good job!

show 2 replies
taybintoday at 10:28 AM

For a long time I was convinced they used Erlang for handling all the distributed, concurrent state. I guess not.

show 2 replies
hparadiztoday at 12:12 PM

Not a fan of space engines where locations are fixed.

show 1 reply
lyu07282today at 11:48 AM

Seems like a huge chunk is missing there, these mostly seem to me like a bunch of smaller reusable components with nothing really tying it together.

show 1 reply
jdw64today at 11:13 AM

I followed and forked it on GitHub. When Eve Online first came out, the graphics were stunning. I'm planning to dig into the code and take a close look at how the graphics renderer was implemented.