1. Is not a gamer's dream. It's terrible and you'll find out quite fast you're not interested in everyone's background and scream to most NPC's to shut the fuck up and get to the point.
It's just as terrible as injecting 'realism' in games for the sake of 'realism'.
Presumably the art in a game like that would consist in setting up the world and prompts to make the AI NPCs interesting.
> It's terrible and you'll find out quite fast you're not interested in everyone's background and scream to most NPC's to shut the fuck up and get to the point.
Many of the interactions in RDR2 are quite mundane, and despite thousands of hours of (high quality) voice acting, it can become quite repetitive.
I could very much see those micro-interactions being LLM generated, but the TTS would need to be a step above where even the best models are now to come close to RDR2s production quality.
Agree, I'm not at all looking for #1, at all. Good dialogue is an art form.