I wonder why similar methods haven't been employed in MMO servers to help curb botting/cheating there. The impact of jitter and loss of smoothness in a tab-target game like WoW would be minimal (even in PvP), because it's always had a noticable level of artifacts like rubberbanding.
Well, if you cheat in WoW, Blizzard might just sue you[1], so that tends to be quite effective :)
[1] https://en.wikipedia.org/wiki/MDY_Industries,_LLC_v._Blizzar....
How would it help? MMOs generally don't need to know where things are right now since it's mostly static, no?
Has been implemented in mobas such as lol
I haven't played WoW, but I played other third-person MMORPGs, and usually by design you can freely rotate the camera and see behind walls. The "fog of war" is simply a distance around the player. So they do implement this, it's just not nearly as complicated to implement as in an FPS.