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cosmic_cheeseyesterday at 8:01 PM4 repliesview on HN

I wonder why similar methods haven't been employed in MMO servers to help curb botting/cheating there. The impact of jitter and loss of smoothness in a tab-target game like WoW would be minimal (even in PvP), because it's always had a noticable level of artifacts like rubberbanding.


Replies

drdexebtjlyesterday at 10:33 PM

I haven't played WoW, but I played other third-person MMORPGs, and usually by design you can freely rotate the camera and see behind walls. The "fog of war" is simply a distance around the player. So they do implement this, it's just not nearly as complicated to implement as in an FPS.

dvtyesterday at 8:24 PM

Well, if you cheat in WoW, Blizzard might just sue you[1], so that tends to be quite effective :)

[1] https://en.wikipedia.org/wiki/MDY_Industries,_LLC_v._Blizzar....

footayesterday at 8:21 PM

How would it help? MMOs generally don't need to know where things are right now since it's mostly static, no?

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ExpertAdvisor01yesterday at 10:37 PM

Has been implemented in mobas such as lol