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vlovich123today at 5:05 AM1 replyview on HN

For what it’s worth game devs often use C# or C++ engines which have even worse issues. Rust also has the early beginnings of hot reload which bevy adopted if I recall correctly [1]. I still think a higher level language is good for “business” logic to orchestrate how efficient low-level pieces connect, but Rust is holding its own even against those use cases IMHO.

[1] https://docs.rs/hot-lib-reloader/latest/hot_lib_reloader/


Replies

Rohansitoday at 5:58 AM

> For what it’s worth game devs often use C# or C++ engines which have even worse issues.

Such as? You can't be referring to hot reload alone because you can already do that in both C++ and C#.