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jdhwosnhwtoday at 1:22 PM2 repliesview on HN

I think the biggest (and, in my opinion, obvious) problem with this argument is that it relies on time having no value in the eyes of the consumer (or, equivalently, that the seller believes this to be the case). A consumer 5 years after a game's release may only purchase said game at marginal cost, but the consumer 1 day after release is willing to pay a premium to receive the product. There really doesn't seem to be any logical support for the component of the conjecture that says "because the price may eventually settle to the marginal cost, it must immediately settle to the marginal cost". There is obviously a time-constant present


Replies

mitthrowaway2today at 3:26 PM

Yes, especially for a durable good like a video game, having it now means having it now AND also having it later. It strictly dominates having it later, so I would be willing to pay more. Plus, there's utility in synchronizing with my friend group so we can play through together at the same time, discuss it without spoilers, play multiplayer while our skill levels are similar, etc. And that purchase timing will typically be set by the eagerest friend, rather than the stingiest.

So yeah. I do wait for deals sometimes but it would be silly to say that these two things have the same value in the eye of the consumer.

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xg15today at 3:51 PM

Maybe that's what "durable" means in economic jargon? A good that does not (or only very slowly) lose value over time?

If that what it means, Steam would not apply, because games were by that definition very much not durable.