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jay_kyburztoday at 1:31 AM1 replyview on HN

I've been using Go and Raylib to make a game lately and I really don't have a problem with garbage collection. It's so fast that it's not having an impact on my frame rate.

I was a little worried at the start because nobody would normally consider Go for games, but I did a bunch of tests and found it's just no big deal.

(I'm focused on game play and not interested in pushing hardware to its limits.)


Replies

SarikayaKomzintoday at 1:36 AM

I’ve been considering using Odin and Raylib for this because of its similarities to Go, but using Go itself is appealing. Do you have any good resources for what you’ve learned, or is it an unexplored frontier?

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